1 inventory space matters a lot - after paying your booster, be sure to take out an absorb or overload to fill the space. I find at 98 prayer I can bring 7 4-dose overloads, and run out of pray pots at the same time. The more people in the rumble, the more the bosses will "dance", or aggro someone else, thus damage you less often.ġ dose of overload lasts 5 minutes 1 dose of absorption absorbs 50 damage This is one of the things that varies the most with your levels and size of group. You can substitute a god mitre for neitz helm, god cape\god cloak for skill cape, initiate or proselyte for monk robes, broodoo shield for zamorak book. This setup is shooting for max prayer bonus while still retaining as much magic attack bonus as possible. Substitute mystic for ahrims\infinity, zamorak book for mages book, beacon ring(what lies below quest)\lunar ring for seers ring. This setup can basically be called "max mage", whatever that may entail for you depends on level. Prayer potions (4) currently being 11-12k each, are costly if you decide to use them, but the amount of points gained during the time you use them usually ends up paying for them if you convert points to GP.Įquipment set up using absorption potions You can choose to end up making GP (using earned points on popular consumables) by using absorption potions, or by using prayer potions (keeping protect from melee on).
You have two choices when doing a magic NMZ run. This can vary depending on levels and most importantly what your inventory choice will be. The first topic to cover is what to wear. (Some of the mage-friendly boosters include myself (PM Uncle Wiggle ingame), or fellow redditors such as "NMZ boss", "ROBBO NMZ") Most of the non-bots are pretty open to canceling their rumble so they can facilitate your mage run. When finding a booster on world 1 this can sometimes be the challenging part. YOU have to host the dream (talk to the NPC right outside of NMZ, start a hard rumble) and then invite the booster to your party, to get runes spawned on the floor. The reason you haven't seen runes inside a melee dream already is because usually, the booster invites you to their party. You all may be wondering if you've done NMZ before, how this is worth it, if you have to supply your own runes? Well you don't. For each person in the rumble (there can only be a max of 4 magers that stay in the rumble) there are 4 bosses spawned- the 5th person being the booster. The more people that stay in your rumble, the more bosses there are to attack, thus the more XP you will get when casting multi spells. You want to do the best multi spell you can because this gives the most XP. That lets 44 magic autocast the lowest level multi spell Smoke Barrage when potted. I listed 44 magic as the lowest level to start because an overload boosts magic by 18 levels for 5 minutes. Considering ice bursting at ape atoll skeletons is 140-150k\hr while costing upwards of 1M GP\hr, whereas NMZ having basically no overhead and being safe(if you die inside Nightmare Zone you do not lose your items), I urge you to try it out!īefore going into the nitty gritty of it, I'll outline what makes this different from meleeing. With the right equipment and positioning it can be very decent XP (from personal experience, up to 140k magic XP\hr), and profitable if done correctly. With the addition of NMZ to OSRS, many people began melee training at NMZ, because of its lack of random events, and its high XP\hr rates. Many see magic expensive to train, thus don't train it, or put off training it until they have money to 'waste' on it. The guide is explained as if you have a basic knowledge of NMZ and how it works.
The methods outlined are applicable to anyone 44 magic or higher, along with 43 prayer |OR| high defense (70+) paired with absorption potions.
Magix training how to#
This guide will show you how to train magic efficiently at NMZ. Feel like sharing? Please censor names wherever possible.
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Magix training mods#
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